William Weiler
6547 E Paseo El Greco
Anaheim CA. 92807
WilliamCWeiler@gmail.com
WillWeiler.com
240-444-0714
EDUCATION
B.S. Architecture January 2013 – May 2016
University of Maryland, College Park College Park, MD
SOFTWARE EXPERIENCE
Maya | Rhino | Revit | Z-Brush | Sketchup || V-Ray | Mental Ray | RenderMan || Photoshop | Illustrator | InDesign || Substance Painter || Premiere Pro || Unreal Engine | Source Engine || Perforce
PROFESSIONAL EXPERIENCE
Environmental Art Lead, June 2016 - Present
562 Interactive Los Angeles, CA
Ran creative development meetings on the project Snailiens
Advanced character, and environmental modeling with implementation
Developed high-efficiency modeling pipeline for Virtual Reality
Environmental Artist, June 2015 – May 2016
562 Interactive Los Angeles, CA
Modeled, rigged, and animated all art assets for Storybook VR & Chester
Utilized best working practices with perforce source control system
Creative and technical oversight for contract UE4 projects
PROJECTS
Snailiens, June 2016 - June 2017
Built from the ground up for VR over multiple platforms at the launch of consumer VR
Programmed all systems and features in Unreal Engine 4
Modeled, rigged, and animated advanced environmental, character, and prop assets using Maya
Worked closely with concept artists to develop a shared design vision
Launched on steam in February 2017
Unreal Game Jam – Slash Slash Revolution, Spring 2017
Worked in a small team to fulfill a specific gameplay vision in two days
Emphasis on physics props and particle systems
Bitcamp – Storybook VR, Spring 2016
Worked with Oculus on a VR storytelling project prior to release of their CV1
Indie Game Maker Competition - Chester, Summer 2015
Month long design challenge with the theme of adventure
Initial experience developing for UE4
Max Lecture Series – Technical Educator, February 2013 - May 2014
Taught Autodesk Maya, Revit, and other modeling essentials at University of Maryland