William Weiler

6547 E Paseo El Greco

Anaheim CA. 92807

 

WilliamCWeiler@gmail.com

WillWeiler.com

240-444-0714

EDUCATION

B.S. Architecture                                                                                                           January 2013 – May 2016

University of Maryland, College Park                                                                                         College Park, MD


SOFTWARE EXPERIENCE

Maya | Rhino | Revit | Z-Brush | Sketchup || V-Ray | Mental Ray | RenderMan || Photoshop | Illustrator | InDesign || Substance Painter || Premiere Pro || Unreal Engine | Source Engine || Perforce

PROFESSIONAL EXPERIENCE

Environmental Art Lead,                                                                                                       June 2016 - Present

562 Interactive                                                                                                                            Los Angeles, CA

 

  • Ran creative development meetings on the project Snailiens

  • Advanced character, and environmental modeling with implementation

  • Developed high-efficiency modeling pipeline for Virtual Reality

 

Environmental Artist,                                                                                                        June 2015 – May 2016

562 Interactive                                                                                                                            Los Angeles, CA

 

  • Modeled, rigged, and animated all art assets for Storybook VR & Chester

  • Utilized best working practices with perforce source control system

  • Creative and technical oversight for contract UE4 projects

 

PROJECTS

Snailiens,                                                                                                                            June 2016 - June 2017

  • Built from the ground up for VR over multiple platforms at the launch of consumer VR

  • Programmed all systems and features in Unreal Engine 4

  • Modeled, rigged, and animated advanced environmental, character, and prop assets using Maya

  • Worked closely with concept artists to develop a shared design vision

  • Launched on steam in February 2017

 

Unreal Game Jam – Slash Slash Revolution,                                                                                    Spring 2017

  • Worked in a small team to fulfill a specific gameplay vision in two days

  • Emphasis on physics props and particle systems

 

Bitcamp – Storybook VR,                                                                                                                   Spring 2016

  • Worked with Oculus on a VR storytelling project prior to release of their CV1

 

Indie Game Maker Competition - Chester,                                                                                     Summer 2015

  • Month long design challenge with the theme of adventure

  • Initial experience developing for UE4

 

Max Lecture Series – Technical Educator,                                                                  February 2013 - May 2014

  • Taught Autodesk Maya, Revit, and other modeling essentials at University of Maryland